Each of those characters has their own story and ending. Thimbleweed Park has 5 playable characters: Detective A, Detective B, Ransome, Delores, and Franklin. Now, this post isn't some cathartic postmortem on the design of The Cave, so let's get on to Thimbleweed Park, which is what you (quite literally) paid your money to see. I will 100% cop to that, and I think that one level contributes a lot to the feeling of monotony on subsequent playthroughs. It's why the repetition wasn't a huge concern for me.Ģa) The Goldmine level was just poorly laid out. Enjoy the story and the deep meaning behind it all, examine themselves and their own desires, then maybe a week or two later, they would play it again. Occam's Razor and all that.Ģ) I really didn't expect players to finish The Cave and then immediately start it up again and do another playthrough. It wasn't to make people play an entire extra playthrough to see everything. Despite what conspiracy theorists will say, the reason there are 7 characters in The Cave is that Maniac Mansion had 7 characters. ![]() While designing the game, I didn't think twice about this for two reasons:ġ) That's the way Maniac Mansion worked and I was trying lift the spirit of that game. Each character had their own section of The Cave, so there was new stuff, but there were also 5 sections that had to be repeated. Each character had their own story and to see all 7 stories, you needed to play the game 3 times. The main criticism I heard about The Cave was the repetition of playing multiple times to get all the endings.
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